Post-Pandemonium Pondering

Gavendo at Rapid Fire: I wish I had written a prediction post before Blizzcon, because there were so many things they revealed that I was sure was going to be revealed; Pandas, panda continent, monk class, pandas being a neutral race, etc. But there were also many things I could not foresee at all… Dungeon challenges? Awesome! WoW-Pokémon? What… uhm.. ooh, that looks kinda cool! No new big bad villain to let us know how the expansion ends? Hmm.. interesting.

No more minimum range for Hunters

The class feedback form for Hunters resulted in pretty much a 100% of people said they hated minimum range and wanted it gone for good. And guess what, now it is! Along with this change is a removal of melee weapon slot for Hunters (and removal of ranged weapons for other classes), now we’ll only have a ranged weapon and that’s it. This opens up for displaying the ranged weapon on our back when it’s not in our hands and all that great stuff which I was wishing for in the feedback form, fantastic!

This will be a massive change for us and for Blizzard in both PvP and in PvE.

In PvP we’ll be able to deal damage and regen focus while in melee range and therefore we’ll be able to deal with any other melee class more effectively (even though we still want to get away from them to survive) and healers when they pillarhump and even casters, since most of them know to be in melee with us.

In PvE we’ll be able to stand in melee when needed. This means we don’t have to stand outside of the group (with all the AoE heals) during that burn phase, or have to run away from huge hitboxes (Rhyolith anyone?) and always being out of range of healers. We’d be able to help out on crystals effectively on Baleroc. We wouldn’t be in the back of the room on Marrowgar, being spiked to death alone cause no one noticed the Hunter in the back, etc, etc, etc. . . . Read Full Post

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