Lock & Load Rotations

Warcraft Hunters Union Site

Frostheim at Warcraft Hunters Union: On a recent Hunting Party Podcast we were talking about the survival Lock & Load rotation, and the difference between firing two Explosive Shots back to back with a 0.1 second delay (plus global cooldown) vs. weaving an Arcane Shot in. I said something to the effect that the 0.1 second delay is theoretically better overall dps, but is also much harder to execute — so you’ll be more likely to day longer than 0.1 second, or not delay and end up clipping a tick. In the end, the dps difference between the two is so small that you’re probably safer just weaving in the Arcane Shot. I also think I said something to the effect of making that my new official recommendation.

Note: this is in reference to the 4.3.2 changes, when Arcane Shot will not longer be a part of Lock & Load.

I later got a question that is something I’ve seen discussed here and there online before often enough that I thought it deserved some clarification. One theory behind the delay-method is that the 0.1-second delay is a much better dps rotation because you’re firing you Explosive Shot almost-a-second sooner, and over the course of the fight that adds up to more Explosive Shots fired. This idea of getting more Explosive Shots from adding up the 1-second gain is not true, and that’s what I’d like to explain.

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