Arcanimus posted a summary of the current state of hunter pets in the MoP Beta:
Currently, Call of the Wild, Intervene, and Roar of Recovery are MiA from pets in their respective talent trees.
Abilities list for each talent tree:
All Pet Families
Cunning Pets
- Boar’s Speed – 30% movement speed increase
- Bullheaded – Pet PvP trinket+20% damage reduction for 12 sec, 3 min CD
- Dash – 16 sec duration 80% movement speed increase, 32 sec CD
- Cornered – same as Live
- *Roar of Sacrifice
Ferocity Pets
- *Dash
- Heart of the Phoenix – 8 min CD pet Ankh
- Rabid – 50% increased pet AP for 20 sec. 2 min CD
- Spiked Collar – 10% increased haste, crit, and Basic Attack damage, passive.
Tenacity Pets
- Charge – Same as Live
- Last Stand – Same as Live
- Blood of the Rhino – 40% increased Healing, 20% increased Armor, 6% reduced chance to be crit.
- Great Stamina – 12% increased Hitpoints.
- Thunderstomp – Same as Live, although not sure if scaling changed.
There is currently no way to change your pet’s talent tree.
You can follow the ongoing thread, Ask a Beta Hunter!, on the MMO-C Hunter forum.
*Edit: Mania at Mania’s Arcania posted some additional information about pet talents. Cunning pets have Roar of Sacrifice and Ferocity pets have Dash. I’m going to add Mania’s information to this post so that it is all in one place.
The pet abilities mentioned in this post have been added to our WHH compilation of Mists of Pandaria Hunter Information: MoP Hunter Glyphs, Spells, and Items.
I’m a bit sad to see that ferocity pets won’t have charge or dash. But then again the only time I will really miss it is while leveling. I suppose I can make my cat a Tenacity pet, once we’re able, and just pretend that nothing changed. :-)
Neither Boar’s Speed or Dash for ferocity pets so far. Let’s assume it changes.
If it doesn’t, that means if we have 5 active ferocity pets, and use Stampede, they will not use speed boost to get over to the target quickly.
I’m not really sure what I think of this, I’m starting to agree with Frostheim that we might get stuck with too few options when they remove trees.
Mania posted that Ferocity pets do have Dash… see edit above :)
Phew. :-)
I think they removed Call of the Wild to avoid the situation like on Heroic Spine where hunters were switching between Ferocity pets to maximize CoW uptime.
IMO, Call of the Wild is the hallmark ability of Ferocity pets. I really really hope they gain it back before MoP goes live. I too cycled through my Ferocity pets on spine and I see no problem with that. It was fun, I got to use pets I normally don’t raid with. I think special circumstances like that add to the fun and uniqueness of certain fights. That strat wasn’t viable for any other fight but I don’t see a problem with a little flavor for one particular fight. Esp one as difficult as H Spine was.
I’ve thought that might be the reason as well but there are other solutions that could fix that issue like adding a 3-5 minute debuff when CotW is used that makes you unable to benefit from the effect again in that time. This is what they did with Heroism to prevent chaining it.
Every pet should have some sort of speed boost or at least a flat increase of around 30%. it is well known that pets have range issues with moving targets – yes KC has been buffed but this doesn’t solve the problem with autohits and melee-only debuffs.
What I’m curious about is this: where is Roar of Sacrifice? That is one of the most important abilities to a pvp’ing hunter because it makes the target uncrittable for 12 secs. I’ll be really bummed if we lose it… :(
Mania posted that Cunning pets have Roar of Sacrifice… see edit above.
If things are not changed before live, I will mourn the loss of Intervene… The greatest ability available to a hunter ever.
Same here. It’s the one ability that saves me from lock and feral dots in PvP. I hope they bring it back somehow (AND Call of the Wild, but with a debuff as Bellcap noted above).