Blizzard is asking for feedback on class balance in the Mists of Pandaria Beta. This article continues our coverage of hunter-related discussions in the thread. You’ll find all of Ghostcrawler’s and Crithto’s posts regarding hunters in MoP in the WHH MoP Hunter Guide.
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Tiberria, a shaman, asked, “Is it intended that secondary stats now have twice the itemization budget of primary stats in terms of gems? [...]” [link]
Ghostcrawler replied, “Yes. With the possible exception of Spirit, there is little decision in choosing red gems in the live game. Secondary stats are often more interesting in general because there are break points, hard caps, and personal preferences. Any Agi user who eschews Agi is doing it wrong.” [link]
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Zeherah wrote, “One concern about the latest changes to marksmanship hunters- the new mastery proc rate seems problematic to me. If I’m doing the math correctly, this puts a 7200 mastery rating hard cap on MM hunters, since that seems to be the amount of mastery rating at which you have a 100% proc rate on wild quiver.
Given my current example heroic T14 gear setup I’m using for testing has 4847 mastery, it’s not unrealistic to think that we could be pushing 7200 later in the expansion. We could presumably reforge below it but my primary concern is that any trinkets which proc a mastery buff might end up being useless to MM hunters (I’m not sure if there are other dps classes that experience similar cap issues).
I’m guessing the reason wild quiver was converted to a half damage shot with twice the proc rate was for PvP reasons, to reduce the potential burst. I’m not sure if there is a better solution but it seems worrisome.
Ghostcrawler replied, “A valid concern. Mastery being capped is not something we were intending with that change, and so are going to bring mastery back to 2% chance to trigger Wild Quiver per point, and double Wild Quiver’s damage back to 100% weapon damage (normalized).” [link]
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