There seems to be only one change for hunters in this build:
Lynx Rush: Your pet rapidly charges from target to target, attacking 9 times over 4 sec. Each attack causes the target to bleed for 330 [down from 465] damage over 15 sec, stacking up to 9 times. The pet must be within 10 yards of the target to Lynx Rush.
For complete lists of changes in this build see Wowhead and MMO-C.
Wow Hunters getten whacked with the Nerf Bat Again..
They’re upset about BM burst supposedly…..but instead of fixing BM they nerf a classwide ability (just in case the other specs ever become pvp viable, don’t want them to have ANY burst at all.) They can’t figure out how to balance lynx so they are just nerfing it out of existence. PVE hunters will be using MoC, pvp will use blink strike…and lynx will be a dead talent like mirrored blades used to be.
I’d be surprised if in that form the ability as a whole does more damage than blink strike…and blink has a 20 sec CD.
This is actually an adjustment to make the damage approximately what it was before the bleed change (just without the burst). In the first version, they had not compensated for the fact that the Lynx Rush bleed *ignores armor* and thus was 2k+ unintended damage boost. I was hoping we would get to keep the damage boost of course.