Mushan: Discovery, together: The number 1 reason “the new Ulduar” will differ from the old Ulduar

Mushan at Mushan, Etc.: Since the moment Blizzard devs began talking about the upcoming 5.2 raid, it has been described as something akin to Ulduar. This is awesome, since Ulduar tops my list of favorite raids. The place was huge and epic, the lore was great, the bosses and hard modes were varied, interesting, and a lot of fun… and less than four months later, it was old content, replaced with a five-encounter arena.

When the unveiling of Uldum was announced for Cataclysm, I was hoping that this zone would be home to the next Ulduar. However, it was not to be; we got a couple of very airy, windy places, an outdoor dungeon in an Egyptian-themed town… and Halls of Origination. Halls of Origination is one of those “things I wish were different” in WoW. Here was a place that shared certain design elements with Ulduar, but was merely a dungeon filled with god- and statue-bosses. This isn’t to say that HoO was not an interesting, challenging, or well-done instance, but it was, after all, just a dungeon. […]

That brings us to 5.2 and the Throne of Thunder. Described as being similar in scope to Ulduar, ToT does look pretty huge, at lease from the outside. I’ve declined to watch almost all of the “check out ToT” videos, because I want to experience its awesomeness for myself. But that’s not all. I want to experience it for the first time with my team. And that’s just not going to happen. . . . read full article

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