Build 16016 is being deployed on the beta and this time there are a few hunter buffs:
- Aimed Shot now does 280% ranged weapon damage, up from 260%. Additional damage increased by 15%.
- Chimera Shot now does 210% ranged weapon Nature damage, up from 200%. Additional damage increased by 17%.
- Explosive Shot damage and RAP scaling increased by 8%.
For a complete list of changes in this build see MMO Champion.
For the implications of these changes see Zeherah’s post.
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Since this was a short report I’m also including a recent conversation from the Beta Classes forum here rather than making a separate post. We hunters are fortunate, and can be proud, to have top-notch theorycrafters like Lokrick, Whitefyst, and Zeherah working to our benefit:
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Camhen, a druid, wrote: “Are Balance druids intended to be bottom of the barrel single target dps? Recent sims have all shown the same results [...] I understand that it was announced that you don’t mind classes being better than others at specific roles, but where is the line drawn? A 37k dps difference between top and bottom is a bit much. These sims are pre the 16004 beta build 8% across the board nerf. This is not intended to be a complaint, I just need to know if I should focus on rerolling before MoP because comparative numbers like these put my raid spot in jeopardy.” [link]
Lissana (Forum MVP) replied, “GC said not to just post sims and complain about them. You need to go do the training dummy testing he asked for and post your numbers if you want to have any real impact. http://us.battle.net/wow/en/forum/topic/6307802424” [link]
Camhen replied, “This should have no bearing. If I run it or if another druid runs the sims, they should be the same. I’m not “just posting sims and complaining”. I’m asking a serious question if the intent is for us to be super high on just multi target and then suffer for any form of single target. This was regarding a previous blizzard claim that classes won’t be balanced on every form of combat. There’s another forum thread going on with much more discussion about this topic that has gone pretty much unanswered by GC or any other blueposter. [...] My question from my original post was about if this gap (37k between us and top that’s shown in most all sims) was intended to be so large. I know the 20k difference with mages earlier was a big issue and so I’m just curious why the 37k is being overlooked.” [link]
Lokrick, a hunter, replied, “Let me restate the point that Lissanna (and GC) were making. Your question, as posed, is based on the 37K difference you see in the sims. The sims are not data. They are tools to help point at where we should look for data. If the number 37K makes you itch, then look for or generate real data (i.e., logs) from the game that support your concern. A large spread in the sim might mean there’s a large spread in the game. But it’s more likely that the high and low classes have small sim bugs that push them up or down. It’s also more likely that the sim action profiles of the low classes could be improved. Your question may be a good question, but again, as posed, it’s unsupported.
For hunters, for example, MM has been consistently low in the sims. Based on that, I would try to confirm that in game, not whine at Blizzard that MM sucks. It led Zeherah and I to find a bug in how the T14 4-piece bonus was implemented (in sims) that disproportionately affected MM. Whitefyst identified priority bogosities (e.g., glaive toss may be a dps loss during careful aim). It pointed to a missing ICD for lock and load (because SV was simmed as too many LnL procs). On the flip side, the sims have also led to improvements in the game: e.g., they point to places where MM could potentially haste cap (and Blizzard fixed it), noted that it now could now crit cap (which may be deliberate), where focus fire would not be worth using (Blizzard tweaked it), etc.
So again, if you don’t like the number from a sim, dig in and understand it better. Then find a real issue with real data.”
Crithto (Blizzard Community Manager) replied, “This is an awesome post!”
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Nimrud, a hunter, wrote, “Cobra Strike Behaviour (possible bug). As stated on the tooltip, it’s supposed to make the next 2 pet’s basic hits, a critical hit. However I’ve done much testing on this subject and it appears that it does not behave in the way that it should be. I’ve intentionally suppressed the pet’s basic attack(in this case Bite) and use it only with a Cobra Strike proc. It consumes the proc however it does not always yield a critical hit. Is this as intended? Is there a mechanic or DR that prevents a critical hit? Would you be so kind and look into this please.” [link]
Crithto replied, “Also sounds like a bug. We’ll look into that, too.”
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